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Enhance your performance with premium shafts from the game’s top brands including Project X, Mitsubishi Chemical, Fujikura, KBS, and more. Explore our full selection of driver and fairway wood shafts designed to deliver optimal launch, speed, and control for a wide range of swing profiles.

Shaft Terms Defined


Shaft Weight

  • Shaft weight plays a major role in both clubhead speed and feel. As shaft weight increases, the player’s swing speed may decrease, whereas decreasing shaft weight may increase the player’s clubhead speed. Players with higher swing speeds typically believe that heavier shafts provide a more stable feel.

Shaft Flex

  • Shaft flex, also referred to as frequency, is a measurement of the shaft’s stiffness from the butt end of the club to the mid-section. Shaft flex plays an important role in how the club feels to a player and, to a lesser extent, how the club performs. Shaft flex can alter the way a player delivers the club to the ball; however, these changes are player dependent and not uniform across all player types. Shaft flex alone will not alter a player’s clubhead speed. Generally, golfers with slower swing speeds prefer more flexible shafts such as A or R flexes, while golfers with higher swing speeds generally prefer stiffer shafts such as S or X.

Kick Point

  • The kick point is also known as the flex point or bend point, where the shaft bend is at its maximum during the swing. A shaft with a lower flex point will make the club feel more “tip flexible”. A higher kick point shaft will feel stiffer. The difference between the highest flex point shafts and the lowest flex point is less than 2 inches. Look to flex point more for a feel difference, and to head design and loft for trajectory difference.

Torque

  • Torque is the amount of rotational force necessary to twist an object. A low torque shaft will twist less than a high torque shaft when a force is applied. Shaft torque is a post impact phenomenon and has little measurable effect on ball flight. Torque does have an effect on the player’s feel.